More Strategic Combat
One of the biggest changes that South Park: The Fractured But Whole brings over its predecessor is its combat overhaul. In Stick of Truth, players were given a variety of attacks and that was pretty much it. Sure, some of them had status effects that could be used in a strategic manner, but it didn’t quite provide the level of strategic depth seen in other turn-based RPGs. In The Fractured But Whole, the team over at Ubisoft has broken battlegrounds down into grids. This in itself is enough to completely transform the way combat plays out. With characters now able to move around the battlefield, players can use tactics that makes use of each character’s different traits. You can’t just fire off an attack from anywhere on the battlefield. Each attack has a different pattern of grids that it’ll hit, so you’ll need to think about the best place to position your party members in order to make the most of every turn.
It leads to you constantly having to think about where your characters are, whether they can survive a hit from your opponent, and exactly when you should use your special attack once it’s charged up. From my hands-on time with the game, it was clear that simply spamming the same moves over and over just won’t cut it this time around.