It uses a “unique networking model.”
Destiny 2’s gameplay reveal had a lot of folks excited, but fans were concerned over the fact that the game had no dedicated servers, and were worried that this would negatively impact online play. A valid concern, especially since it’s an always-online game. However, Bungie’s latest blog update clarifies the situation a little, and they’ve provided some explanation about the game’s networking model.
‘Every activity in Destiny 2 is hosted by one of our servers. That means you will never again suffer a host migration during your Raid attempt or Trials match. This differs from Destiny 1, where these hosting duties were performed by player consoles and only script and mission logic ran in the data center.
Destiny 2 uses a hybrid of client-server and peer-to-peer technology, just like Destiny 1. The server is authoritative over how the game progresses, and each player is authoritative over their own movement and abilities. This allows us to give players the feeling of immediacy in all their moving and shooting – no matter where they live and no matter whom they choose to play with.’
Destiny 2 is set to be released for the PS4 and Xbox One on September 8. A PC release is also in the works, and will be out at an unannounced date.