Better Combat
There are three foundation blocks that Assassin’s Creed as a series bases itself on. The first is history, which it does so pretty well and in an entertaining way. Second is the parkour, which gets more improvements with each new title. And then there’s the combat, which….yeah. It’s not so much that it’s bad so much as it is somewhat lacking the punch that it should.
Handling one enemy is fine, but any more than that, and things quickly become a bit messy. Either the targeting doesn’t work, or it becomes blatant that they’re just waiting for a sword to the eye like a weird, bloody conga line. AC Syndicate was a step in the right direction with the inclusion of brass knuckles and some good ol’ fashioned dirty brawling. (When your world has fight clubs, that’s to be expected.) Whatever era that we find ourselves in next, here’s hoping that the close quarters combat takes a huge step forward.