One of the best parts of playing League of Legends is the constant evolution of the game. While the core basics remain the same (destroy your enemy’s nexus), champions are constantly re-worked and sometimes even remade, items are changed and new ones come in, often changing what champions are relevant. A huge example was the jungle changes, in which the elemental drakes were added, granting permanent bonuses to a team for the duration of a match. All of these changes are made to not just keep the game fresh, but as a response when it is apparent that certain champions have heavy advantages.
Three champions will be receiving some changes in the second half of the season: Sejuani, Zac, and Maokai. The following changes will be made:
Sejuani is receiving changes to quite a few of her abilities. She should take a little bit longer to ramp up, with her jungle clear speed being greatly reduced. While current Sejuani’s kit makes her most effective when she’s constantly in her enemy’s face, the updated Sejuani seems to value a more cautious playstyle. However, she is still loaded with crowd control, and her ultimate will soon deal damage!
Current Passive: Damaging an enemy with an ability or basic attack grants Sejuani bonus Armor and reduces movement-slowing effects on her.
New Passive: After not taking damage for a brief period, Sejuani becomes immune to slows and gains bonus resistance. Frost Armor (Passive) lingers briefly after taking damage. Frost Armor refreshes faster with Sejuani’s movement.
Current W: Sejuani’s next basic attack deals bonus magic damage to the target and enemies near it. She then spins her flail, dealing magic damage to nearby enemies.
New W: Sejuani swings her mace in front of her, then slams it down in a line. Both swings deal damage and apply frost.
Current E: Abilities and basic attacks apply Frost to enemies. Activating Permafrost (E) damages and slows all nearby enemies with Frost.
New E: (Passive): Sejuani’s basic attacks apply Frost on champions and large monsters. Nearby allied melee champions also gain this effect. Frost stacks up to four times. (Active): Sejuani damages, stuns, and freezes target enemy with max Frost stacks. Sejuani’s first attack or ability against a frozen enemy deals a portion of their maximum health as damage.
Current Ultimate: Sejuani throws her True Ice bola in a line. If the bola hits an enemy champion, it shatters, stunning the target and nearby champions. If the bola reaches its maximum range, it shatters and slows nearby enemies.
New Ultimate: Sejuani throws her True Ice bola which damages, stuns, and freezes the first champion hit based on distance traveled. Long-range bolas leave behind an ice storm that slows enemies, erupting after a brief delay to damage and massively slow enemies except the original target.
Zac is still in a solid place at the moment. Both of the skill changes on Zac will make him even more effective. Zac will soon not only being able to jump in and disrupt or start a fight, but drag unsuspecting enemies away from the safety of their teammates.
Current Q: Zac extends his arms, slowing and dealing damage to his opponents.
New Q: Zac’s arms stretches and grabs the first enemy it hits, damaging and slowing them. Zac’s next basic attack gains bonus range and if Zac attacks a different enemy, he’ll throw both targets toward each other, dealing damage in an area if they collide.
Current Ultimate: Zac launches into the air, gaining movement speed, and slams down three times, each time damaging, slowing, and knocking up enemies.
New Ultimate: Zac squishes himself into a puddle and charges, becoming immune to crowd control and slowing enemies that stand on him. Reactivating Let’s Bounce (Ultimate) without fully charging causes Zac to re-form, knocking back enemies. If Zac charges for at least a second, he sucks up enemies above him and carries them toward the target location, damaging enemies in the area upon landing.
Maokai has already recieved a recent nerf, with the removal of the initial damage from his saplings. While this has weakened his laning phase, he is still a very straightforward tank, with easy crowd control and near invincibility when ahead. The new Maokai changes prevent him from simply walking into a team with no way to deal with him.
Current E: Maokai flings a sapling that wards the nearby area. When enemies approach, the sapling attacks them with an arcane blast.
New E: Maokai flings a sapling to stand watch over an area. Saplings chase nearby enemies, exploding if they come in contact and slowing everything hit. Saplings place in brush last longer and deal additional damage over time.
A fan of the new changes? Vehemently against them? Tell us what you think in the comments below!
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