Play Around with the Freedom
While the freedom may have led some players astray from completing the full story, it’s also one of Breath of the Wild’s most satisfying features. Being able to go and do what you want in whatever order you’d like means that you can walk straight over to Ganon, three hearts and crappy weapons in tow, and take him on as soon as you finish the tutorial. It’ll likely end in a very swift, untimely death for Link, but if you like a bit of a challenge, Breath of the Wild dangles the option in front of you.
Even if you don’t want to get pummeled immediately, Breath of the Wild’s freedom means you can take on the main dungeons in whatever order you’d like, spend hours just exploring the world, or polishing off some Shrines for those all-important Health or Stamina boosts.
If you went in one direction in your first playthrough, try exploring somewhere completely different the next time around. You’ll be surprised how different your adventure will turn out if you do.