zelda, breath of the wild

5 Ways Zelda: Breath of the Wild Could Have Been Even Better

Even the greats have room to improve.

Framerate

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Zelda, breath of the wild, e3, 2016, preview, hands on

Depending on how you’ve been playing Breath of the Wild, you may have hardly had any issues when it comes to the game’s framerate, if any at all. Running in portable mode on the Switch, Breath of the Wild actually seems to run and handle the stunning sights of Hyrule far better than when the system is docked.

While playing docked, you’ll likely find countless times where the framerate has become a real detriment to the gameplay. Drop a bomb in the center of an explosive-filled camp, and things slow right down to a crawl. The same thing seems to happen when exploring dense wooded areas, too. Considering the dock is supposed to provide additional power and improve a game’s performance, the fact that Breath of the Wild runs worse when docked is disappointing, especially how great the game looks on a big HDTV. With the rest of the game being so darn polished, it’s disappointing Nintendo couldn’t iron out these final, tiny creases in performance to ensure an optimal experience on your adventure.


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Author
Chris Jecks
Chris Jecks has been covering the games industry for over eight years. He typically covers new releases, FIFA, Fortnite, any good shooters, and loves nothing more than a good Pro Clubs session with the lads. Chris has a History degree from the University of Central Lancashire. He spends his days eagerly awaiting the release of BioShock 4.