Gamers hoping that developer BioWare had a fix in the works for Mass Effect: Andromeda’s characters’ funky facial animations, a point of much contention over the past few months, are out of luck. The game will ship without a fix for the problem, and there won’t be a day one patch to improve the animations, either.
Asked on Twitter if any sort of improvement was forthcoming, Anrdomeda’s lead designer, Ian Frazier, admitted that nothing was planned for launch day. Further, he’s not even sure if a patch that corrects the problem will arrive further down the road.
“At day 1? No, that ship has sailed,” tweeted Frazier. “We’ll have more patches later on, but exactly what goes into them is still in discussion.”
That’s not to say that BioWare’s latest RPG won’t be getting any fixes on day one, though; it’s just that none of them are related to characters’ awkward facial movements. “To be clear, there IS a day 1 patch,” Frazier clarified in a separate tweet. “But I’m told that patch is already included in the early access builds.”
Even though Mass Effect: Andromeda doesn’t launch until March 21, EA and Origin Access members got access to the game on Wednesday. Those players do indeed already have the day one patch, so all the animation funkiness they’re currently seeing is identical to what the wider gaming public will see when Andromeda releases next week.
That the animations are a problem is something BioWare has been aware of since at least December 2016, when the developer said it was working on improving them. BioWare General Manager and Vice President Aaryn Flynn said at the time that the animations would be “worked on all the way to the end.” It now seems that “the end” isn’t, as many fans assumed, launch day.