Are There Good and Evil Choices in Mass Effect: Andromeda?
Mass Effect: Andromeda is the latest entry in the beloved RPG series. Not only is it a new entry, but it’s also a new beginning, as well. It ushers in the era of the Ryders after Commander Shepherd has finished their journey. Set 600 years after the previous trilogy, a lot has changed in the universe, and BioWare changed a bit about the game, as well.
Gone is the Paragon and Renegade system that made it clear if you were being good or bad. The system in Mass Effect: Andromeda has a more natural flow to conversations, and “good” and “evil” aren’t always so clear. Well, to be honest, there really is no evil. You’re not a bad guy, nor can you really be one. You can do things that not everyone agrees with though, and you’ll eventually be able to see the results of your decisions.
Not everything is big, though. Some decisions may effect only a conversation, while others will change how certain people view you and whether or not they’ll do business with you. Still, the end goal is to find a home for your people, so even your “harsh” decisions are all made with good intentions.
There are split second decisions you can make during some conversations, as well. These are QTEs that can pop up during key story moments. They almost always involve actions rather than words, such as pushing a person or firing your weapon. Again, there’s no “evil” here, but they can alter how others view you, and like in real life, you don’t get forever to think about the ramifications. Go with your instincts.
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