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Halo Wars 2: Blitz Mode Strategy and Tips for Beginners

Halo Wars 2, xbox one, all, titles, games, 2017

Earn your stripes in The Proving Grounds.

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Halo Wars 2 Blitz Strategy & Tips

Always Keep a Scout Around

Halo War 2’s scout units such as the Jackrabbit and the Chopper don’t seem all that useful and in battle at first, and honestly, they aren’t that great unless they carry some kind of special perk that would give them an edge otherwise. However, just because they are a bit weak in battle, doesn’t mean the 20 energy scout units are useless. In fact, they are among the most useful units to use in Halo Wars 2’s Blitz mode for a number of reasons.

First, they are great for collecting energy while your army is away. Spawn them either where you have vision or at your base, and single select them to attack the energy container. Because of its speed, you’ll get there quicker than any other unit, assuming the distance isn’t too far, and you won’t have to move any attacking units out of favorable positions to get it. Unless you anticipate a battle at or near the energy, there’s no reason to send any other unit if you have a scout available.


The other extremely useful purpose a scout serves is to gank unguarded points. If you see an enemy shift its forces away from a control point or is just open for the taking, seize the opportunity and sneak a scout over to grab it without having to move any other attacker units. There are times where you can’t, or shouldn’t, shift army units away from a point or battle, so use the scouts to pick up some potential free points until you or a teammate are able to defend it outright. Even if an enemy quickly reacts to take it back, any amount of time that the scout was able to hold it is a few seconds that the enemy wasn’t. In Halo Wars 2’s Blitz mode, every second of control counts.

Finally, scouts can be a mobile source of vision for you to call units down to. If you want to spawn units at a corner of the map without moving other more valuable units there, just put a scout there and spawn away. You can use this strategy to quickly snipe separated enemy units if you know the battle fatigued unit can still take whatever unit you’re trying to jump.

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