Roadhog, a tank character in Blizzard’s Overwatch, is about to get nerfed. Specifically, Roadhog’s hook is going to receive a trio of restrictions making it less effective, according to Overwatch Principal Designer Geoff Goodman.
“Firstly, the hook victim will now move in to the position directly in front of Roadhog, rather than just a straight line towards him,” Goodman wrote in a post on the Overwatch forums. “There is a cap on how far ‘to the side’ you can be pulled, so you can’t just hook someone, spin 180, and dump someone off a cliff. This part (along with some other bug fixes) should generally make the hook feel more consistent as to where the victims get pulled.
“Secondly, the line-of-sight check to see if a hook should connect or not is now checked from Roadhog’s position, instead of the hook’s position. This basically means the hook can’t connect to targets that Roadhog himself can’t see.
“Lastly, there is a new persistent line-of-sight check back to Roadhog once the hook has landed. If this check fails, the hook breaks off and returns to Roadhog. This means if you get hooked and move out of LOS quickly (either you dashed, were falling, were pushed, etc), the hook will now break early and not pull the target.”
As you would expect, Goodman believes these changes will weaken Roadhog. However, Blizzard will adjust the changes as necessary after they’re rolled out and the developer has had a chance to review performance data.
Goodman expects these changes to arrive on Overwatch’s Public Test Region on PC very soon, possibly as early as this week.