Nintendo’s big upcoming mobile game Super Mario Run will only be playable when connected to the internet.
Aside from the Toad Rally mode, which will allows you to race against friends’ high scores, the lion’s share of the game is single-player and so the decision to make the game require an internet connection seems an odd one.
In an interview with Mashable, Shigeru Miyamoto said that the decision was made to cut down on piracy:
“For us, we view our software as being a very important asset for us. And also for consumers who are purchasing the game, we want to make sure that we’re able to offer it to them in a way that the software is secure, and that they’re able to play it in a stable environment. We wanted to be able to leverage that network connection with all three of the [Super Mario Run] modes to keep all of the modes functioning together and offering the game in a way that keeps the software secure. This is something that we want to continue to work on as we continue to develop the game.”
Early on Nintendo did consider dividing the game into online and offline modes, but decided against this because of the way the separate modes link together, giving potential pirates a way to hack the game. Miyamoto’s security concerns are as high as they are because Nintendo has never released a game as widely as this (across 150 countries) not on its own hardware.
The game is scheduled to be released next week on Dec. 15.