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Story and Plot Always Comes First Says Witcher 3 Dev

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“A story, a plot, has always been more important than a fight with monsters.”

The Witcher 3: Wild Hunt was arguably the best game of 2015 and easily the best RPG. The game was created by Polish studio CD Projekt RED who have become known for having a great relationship with gamers and have gone on to support The Witcher 3 with free DLC packs as well as two huge expansions.

The Witcher 3 featured great gameplay, beautiful graphics, and a vast open world, but it also had quests with deep stories and meaningful decisions. In a recent interview with Culture.pl The Witcher 3’s Story Director Marcin Blacha explained how Polish developers seem to prioritize different aspects of a game. He gave the recent indie game This War of Mine as an example:


“All the famous Polish games, such as This War of Mine, combine professional production with great imagination,” he said. “It’s not easy to come up with an idea for a game about civilians during a war, and that it’ll simulate character behaviors. It seems that Poles excel in imaginative attitudes like this towards game design. Our productions have soul. And this very soul – something that cannot be studied or analyzed properly – is noticed and appreciated by gamers. The same applies to RPGs.

He continued, “For us, it was very important to make a credible world, where characters feature psychological depth, and their dialogues are multi-dimensional. A story, a plot, has always been more important than a fight with monsters. The Witcher 3 seems to be a culmination of this way of thinking.”

It’s certainly true that part of the appeal of The Witcher 3 lies in how deep the characters are and how the morality is not just good vs evil. CD Projekt RED is currently working on a new RPG called Cyberpunk 2077. We look forward to getting our hands on it!

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