GOTY: Twinfinite’s Top 5 Games of 2016

The best 2016 had to offer.
game of the year 2016

4. Dark Souls III

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Dark Souls III, guide, how to, tips, parry

Zhiqing Wan

Dark Souls III feels like an apology for the sequel that came before it. Gone are the heavy-handed cutscenes that snicker at you at every turn, reminding you that this is a ‘hard’ game in which you will die many times over.  Also gone is the questionable Soul Memory mechanic, and the head-scratching geographical layout of the game’s world.

 The Souls series has never felt as magnificent and filled with so much bombast as Dark Souls III does. While the older games were often subdued – both in sound direction and visual presentation – Dark Souls III unleashes the beauty of its resplendent towers and ruins. From the Ashen One’s awakening in the cemetery, to their showdown with the series’ final boss, this is truly an epic fantasy journey that simply cannot be matched by any other role-playing game this year.

The bosses are, as usual, the game’s centerpiece, and they all feel wonderfully varied. Some are heavy hitters that will overwhelm you with speed and brute strength, others will harass you with magic, and some are gimmicks whose illusions of grandeur quickly fall away the moment you discover the one essential trick to taking them down.

Perhaps the most striking quality of the Souls series, which continues to live on in Dark Souls III, is its incredible tale and genius storytelling method. Story and lore are buried deep in the item descriptions of every single tool you pick up, and every NPC encounter feels like you’ve stumbled across an oasis in the middle of a desert. These characters don’t waste their breath, and every word they speak has been carefully picked out to clue you into some part of the world’s history and lore. Too many role-playing games these days are insistent on beating you over the head with all the incredibly deep and complex stories their creators have crafted. Players are often fed voluminous amounts of information, and everyone and everything you see is an exhausting sponge of facts, details, tidbits, and information on the locale you’re in. It’s a poor and overall stale way to tell a story, making the Souls series’ method feel so wonderfully refreshing.

Just as it has been in past games, every building, ruin, and object is deliberately placed in Dark Souls III. Nothing is there without meaning or purpose, and even the placement of enemies serves to flesh out some of the lore. A character might be standing in one place when you first meet them, but they’ll quickly move on as soon as you progress past a certain point in the game. Dark Souls III’s auto-save system is notoriously aggressive, so if you attack a NPC, they’ll likely be your enemy forever. Reload the game, and you’ll still find them there, waiting and hostile. Perform seemingly innocuous actions, like picking up ashes and giving them to a handmaiden, and an NPC could decide to become a loyal ally. At the same time, kill an unsuspecting target, and you could earn the ire of another character later on down the line without knowing what exactly triggered it. The characters you meet feel independent and purposeful – yet another layer that adds life to Dark Souls III, and one we hardly see in modern role-playing games.

Piecing the big story puzzle together takes dedication and meticulousness on the player’s part, but the payoff is well worth it. Dark Souls tells one of the most compelling dark fantasy tales we’ve ever seen in video games, and Dark Souls III is the final entry that has learned from past mistakes, and serves as the climactic third act to close it out perfectly.

You can read Zhiqing Wan’s full thoughts on Dark Souls III here.


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Author
Sharon Coone
Twinfinite's former Editor in Chief from 2014 to 2017. B.S. in Biology, B.A. in Philosophy, and always within 20 feet of a bagel. Kind of like a reverse restraining order, but with carbs. Sharon's love for video games knows no bounds, and could be found writing about anything and everything at all hours of the day.