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Development on Super Mario Run Was Not “Simpler,” Says Miyamoto

super mario run

Run, Mario, Run!

Super Mario Run is almost upon us and we can’t wait to see the iconic plumber make his debut in the mobile gaming market. It wouldn’t be unreasonable to assume that creating a mobile game would be a simpler task than creating a something for a console, but it seems that isn’t the case when it comes to Super Mario Run.

In an interview with The Verge, famed video game designer and Nintendo’s creative fellow, Shigeru Miyamoto explained things weren’t as easy as he’d hoped. “I was hoping that by developing for mobile things would get simpler,” Miyamoto said, “but they actually didn’t.”


Many mobile games tend to be smaller in scale than standard video games, but Nintendo isn’t cutting corners when it comes to Super Mario Run. The game will feature three game modes World Tour, Toad Rush, and Kingdom Builder, and each were designed and created by a different development team. A lot of time and hard work has gone into this game. A free-to-play version will be available to download and try but those who pay the $10 fee will get access to the whole game.

Nintendo hopes the launch of classic Nintendo icons on mobiles will help bring a new audience into the fold. Speaking of this, Miyamoto said: “We have Super Mario Run releasing now, and it’s already decided that we’ll be making a Mario game for our next system, and similarly with Animal Crossing, the hope is that when we release the Animal Crossing mobile game, we’ll have more people who become familiar with the Animal Crossing world and characters, so that when we next release an Animal Crossing game we’ll have a much larger audience who will be interested.”

Super Mario Run is set to be released on iOS devices on December 15.

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