Assassin’s Creed
You might point out that Assassin’s Creed isn’t exactly a family-friendly property, what with all the murder. However, let us point out that the ending of Raider of the Lost Ark isn’t particularly family-friendly either, but Indy got two LEGO games nonetheless. Depending on which Assassin’s Creed titles LEGO includes in a game, the levels could be set up in different ways. The first two games, and to some extent Brotherhood, are more or less structured in a narrative sense around assassinations – for example, the finale of every sequence in the first game is an assassination.
Based on this structure, each individual level would focus on the set-up of an assassination, such as getting rid of a number of archers guarding battlements. LEGO games have pretty simple boss battles pop up every now and then, however in this case every level would be topped off with a boss battle with the assassination target. An interesting way of integrating Assassin’s Creed gameplay elements would be the inclusion of hiding spots and the blending mechanic. In some cases, the player would even be required to build their own haystack, for example. Who knows, maybe the upcoming movie will prompt LEGO to swipe the license and make this a reality!