Does this make up for it not being available at launch?
Watch Dogs 2 players might be able to play the game’s seamless multiplayer mode, which was originally promised as part of the launch day content, as soon as this weekend, according to a post made by a Ubisoft community developer on the official Watch Dogs forums today.
“As you know, we’ve been prioritizing finding a solution to the online connection frame rate issue, so we can activate the seamless multiplayer feature in the game,” reads the post. “We’re currently conducting extensive internal testing of a solution to ensure it causes no regression to the core single-player experience, as well as smoothly integrates into the seamless multiplayer.
“If the solution works as intended, we would begin deploying the fix in a patch and turn on seamless multiplayer as soon as this weekend. This is the scenario that we are all hoping for. But if during these tests we see that the game’s stability with seamless multiplayer still needs work, seamless online will remain deactivated, and we will continue to investigate and test solutions.”
Watch Dogs 2’s Seamless multiplayer was designed to give players a way to randomly find each other in-game. Once players found each other they would then be able to join the police in bounty hunts or hack one another while playing hide-and-seek.
As Twinfinite reported when Watch Dogs 2 launched Tuesday, the game’s seamless multiplayer functionality has not been working despite Ubisoft having been “confident” that it would be ready to go on launch day.
When testing seamless multiplayer, Ubisoft found that it often caused the game “to lag and crash periodically.” Given that Ubisoft was unable to fix the problem by launch day, the developer made the decision to omit the mode from Watch Dogs 2 for the time being.
In the update posted to the forums today, Ubisoft expressed its appreciation for the support and patience of gamers while it works through the bug.