Introduced the Save Feature to Consoles Games
Having the ability to save your game is something we easily take for granted these days, but in the early days of home consoles, it was something unheard of. It is true that there wasn’t much of a need for being able to save as most game experience at that time were relatively short of just functioned on passwords. However, when the NES released we started seeing some more length experiences, particularly a little game that released in 1987 called The Legend of Zelda.
The Legend of Zelda was the first game to release on a home console that had a built-in battery inside the cartridge, allowing players to save their game and return to it later with their progress intact. The title is considered one of the most influential games of all time for a number of reasons, but the ability to save would go on to become a hugely important feature. As games became longer and the RPG genre grew, it was something that became necessary.