Dishonored 2 is all about choice.
Dishonored 2 is set to be released later this year and, from what we’ve seen, it’s shaping up to be a great stealth action game. In a new video released by Bethesda Softworks, you can see how the developers gave each level in the game a theme and how they want to promote player choice in the game.
As creative director Harvey Smithy says: “At the beginning of the game you’re faced with the choice [of picking] between Corvo and Emily. And then you’re faced with the choice of which pathway to take through this crazy non-linear space … And then on top of that you’re faced with the play style question. Do you sneak and try to avoid killing people? Do you sneak but kill as many people as possible? Do you just kick the front door in and fight through?”
Each mission location will also have a theme. In Crack in the Slab, you will be in a dilapidated mansion. However, you will be able to travel through time to a time when the mansion was hosting a grand party. Another example is Clockwork Manor, where players can make the house transform like a Rubix cube to open new passage ways and confuse guards.
Dishonored 2 is set to be released on November 11 for the PlayStation 4, Xbox One, and PC.