Stretching those goals.
Last month we learned that Inti Creates’ Bloodstained: Ritual of the Night had been delayed out of 2017 and into next year. At the time, Inti said that the delay was caused by Producer Koji Igarashi’s need to hit a certain quality standard, but now Igarashi has expounded on that point.
Speaking with IGN, the game developer blamed the release window slip on a need to fit more features into the game and ensuring those features reached his aforementioned quality standard. Igarashi thinks Kickstarter — through which Bloodstained raised $5.5 million after asking for $500,000 — needs to allow developers to adjust release dates when more money than anticipated is pledged to their projects. “So you’re able to adjust scope and you’re able to adjust budget, but you’re not able to adjust the timeline,” he said. “That, in and of itself, is kind of broken as a system.”
Despite R&D discussions that explored whether or not Inti would be able to create all of Bloodstained’s stretch goals if the studio were able to raise the funds it was asking for them, it seems the campaign just hit too many stretch goals for its own good. Igarashi said that all the stretch goals that were hit “became more than one standard team could make. So unless we made this 100-person team size then there’s no way we were going to be able to finish it by the original date.”
That left Inti with two choices. “It was either drop the quality bar one notch in order to get it out sooner, or it was to be satisfied with the quality and continue to make sure it was going to be maintained throughout the project,” Igarashi explained. At the end of the day, I want to go with the quality. This is important to me.”