Civilization VI: How to Build All World Wonders and What They Do

World Wonders – Civilization VI (Continued)

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Forbidden City

  • Tech/Civic Required: Printing
  • Grants: Plus five Culture Points
  • Bonus: Gain a permanent Wild Card policy slot
  • Tile Requirement: Must be built on flat land, adjacent to City Center

Great Library

  • Tech/Civic Required: Recorded History
  • Grants: Plus two science, plus one Great Scientist point per turn, and two Great Works of Writing slots
  • Bonus: Receives boost to all Ancient and Classical era technologies
  • Tile Requirement: Must be built on flat land, adjacent to a Campus with a library

Great Lighthouse

  • Tech/Civic Required: Celestial Navigation
  • Grants: Plus three Gold, plus one Great Admiral Point per turn
  • Bonus: Plus one Movement for all Naval Units
  • Tile Requirement: Must be built on the coast and adjacent to a Harbor district with a lighthouse

Great Pyramids

  • Tech/Civic Required: Masonry
  • Grants: Plus two Culture Points
  • Bonus: Grants a free Builder. All Builders can build one extra improvement
  • Tile Requirement: Must be built on desert (including floodplains), without hills

Great Zimbabwe

  • Tech/Civic Required: Banking
  • Grants: Plus five Gold, plus two Great Merchant points per turn
  • Bonus: Plus one Trade Route capacity. Your Trade Routes from this city get plus two Gold for every bonus resource in this city’s territory
  • Tile Requirement: Must be built adjacent to a Commercial Hub district with a Market and adjacent to Cattle

Hagia Sophia

  • Tech/Civic Required: Educations
  • Grants: Plusfour Faith, plus two Great Prophet Points per turn
  • Bonus: Missionaries and Apostles can spread religion one extra time
  • Tile Requirement: Must be built on flat land adjacent to a Holy Site district, and player must have founded a religion

Hanging Gardens

  • Tech/Civic Required: Irrigation
  • Grants:
  • Bonus: Increases Growth by 15% in all cities
  • Tile Requirement: Must be built next to a river

Hermitage

  • Tech/Civic Required: Natural History
  • Grants: Plus three Great Artist points per turn, plus four Great Works of Art slots
  • Bonus:
  • Tile Requirement: Must be built next to a river

Huey Teocalli

  • Tech/Civic Required: Military Tactics
  • Grants:
  • Bonus: Plus one Amenity from Entertainment for each adjacent lake tile, plus one Food and plus one Production for each Lake tile in your empire
  • Tile Requirement: Must be built on a Lake tile adjacent to land

Mahabodhi Temple

  • Tech/Civic Required: Theology
  • Grants: Plus four Faith
  • Bonus: Grant two Apostles
  • Tile Requirement: Must be built on woods adjacent to a Holy Site district with a Temple, and player must have founded a religion

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