7) Resident Evil 6
It wasn’t long after release that fans quickly learned that Capcom hadn’t heard their anguished cries, begging for a true survival horror experience. The campaigns were short but well intertwined, a nod to older games in the series. Their brevity wasn’t the only problem as each campaign was far too focused on the action and failed to make players feel truly hopeless. Ammo may have been more limited than in RE5 but this only hindered Chris and Jake’s campaigns, which were very action-heavy. The absurd emphasis on quick-time action sequences wrestled the controls away from players when things got really exciting, forcing them to watch and mindlessly click random button sequences to fight through the undead when they could instead be playing the game.
That said, RE6 did indeed attempt to recenter the theme of the game around survival horror. Environments were beautifully rendered and appropriately confined in most areas. The mercenary mode and Ada Wong’s solo scenario were also strong this time around. But any fans looking for a true survival horror experience certainly left this one feeling disappointed.