4. Crota’s End
Crota’s End was an interesting raid that came as part of Destiny’s first expansion, The Dark Below. Players had to dive deep into the moon to take out a Hive Prince, who wanted nothing more than to take out humans and all the Guardians along with them. On one hand, the dark tones and the intense hordes of enemies that were constantly being thrown at players added a nice heap of challenge onto players. But most soon felt that Crota’s End played more like a glorified Strike than an actual raid.
Other raids (including this one’s predecessor the Vault of Glass) had a healthy balance of mechanics and challenge that made everything feel truly epic. Crota’s End lacked that to the point where a clone of the final boss was used in the Court of Oryx, showing that it can fit just about anywhere. That hampered down the greatness in the end. Also, out of all the raid exotics, Necrochasm never really got its chance in the limelight thanks to horrible RNG, even though it was a pretty cool chain of events that led to obtaining the gun.
The final nail in the Crota’s End coffin was the fact that you can tell something greater was coming. Crota was the Son of Oryx, a powerful Hive emperor whose name inflicted dread. Fighting his kid just didn’t sound so cool.