7. Phoenix Wright: Ace Attorney – Justice for All
Justice for All introduced some of the gameplay mechanics that would become staples of the Ace Attorney series for years to come. One of these mechanics was Phoenix using the Magatama gifted to him by Maya, in order to remove “psych-locks” people would have when they were hiding information.
Just like its predecessor, Justice for All has a dramatic overarching story that runs across each of the five cases. The final case of this sequel definitely comes close to hitting the amazing notes of the final case from the first game. However, the first and third cases just don’t hold up to that same quality. The third case, in particular, involves a murder at “Berry Big Circus,” and features some terribly annoying and unremarkable characters along with serious leaps in logic during the trial that just don’t always make sense.