It’s an odd proposition: take a beloved series with a legion of adoring fans, and strip out the gameplay people admire, then re-purpose it as a turn-based puzzle box. It’s certainly odd, but as Square Enix has dutifully proven, it’s one that works. Its Go series –Hitman Go, Lara Croft Go, and now Deus Ex Go – has been an odd success. Each title championing sound and art, the series has clarified, cut through, and captured the character of its console cousins perfectly. So just how have they pulled it off?