And that means it’s a risk — but also an opportunity.
Robots and dinosaurs go together like peanut butter and jelly — or Guerrilla Games is hoping they do, at least. The developer’s Horizon: Zero Dawn has players facing off against mechanized dinos in a post-apocalyptic world, and the strange world of this new IP is something short of a sure bet for Guerrilla.
Art Director Jan-Bart van Beek, who developed the original pitch for Horizon: Zero Dawn, told Game Informer that the game is a risky proposition because of how different it is. Beek is thankful Sony is giving his team the chance to make it.
“We’re lucky the company has this sort of brave aspect to it, that they’re willing to do. Ultimately, if it doesn’t work, all our jobs are on the line to some degree,” he said.
But after working on nothing but its Killzone first-person shooter franchise since 2004, the studio was ready to take on a new challenge. In fact, Managing Director Hermen Hulst views Horizon as an opportunity.
“When you get a chance within an organization like PlayStation, when you’re offered the opportunity to build something that is this radically different and that’s a large triple A project… I mean, who gets the opportunity to work on this with a lot more than a hundred people, from scratch? I see it as a vast opportunity and one that we shouldn’t mess up,” said Hulst.
Though the buzz around Zero Dawn has mostly been positive since the game’s first showing at E3 2015, Guerrilla will have to wait until its release on February 28, 2017 before it can start to truly understand if the project was a risk worth taking. Meanwhile, everyone will have to settle for judging Zero Dawn by its new Tokyo Game Show trailer.