Fallout 4: Nuka-World is Bethesda’s newest, and final, expansion to 2015’s critically acclaimed RPG. Players are taken to a new area of the irradiated Commonwealth, one full of sights and sounds that have long since been forgotten. In this new area lies a theme park, largely preserved just as it was before that fateful day when the bombs fell from the sky. The only major difference is that it’s now overrun by monsters, murderous robots, and vicious Raiders. The player must travel to this new place, Nuka-World, and deal with those very Raiders in order to bring the park back to life.
Of course, things aren’t as cut and dry as they seem. This isn’t an expansion where you just show up, kill things, then leave. There are options to be made and they can lead to very different endings for this expansion. There are two endings which we will label as good and bad, although, in reality, good is whatever you decide it to be.
Before we get into just what you can expect at the end and how to reach those endings, we must warn you that there are spoilers ahead. Naturally, we can’t explain what happens at the end without, you know, actually telling you what happens. So, if you really want to discover what Fallout 4: Nuka-World has in store for you on your own, turn back.
SPOILERS AHEAD! LAST CHANCE TO TURN BACK