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Call of Duty: Zombies in Spaceland Is a Bloody 80s Timewarp

call of duty: infinite warfare, zombies

Remember, knife first round.

Call of Duty’s Zombies game mode has become so big that it deserves its own tagline, separate from Infinite Warfare, with Zombies in Spaceland. This attention comes natural, of course, as the game mode has evolved and bettered over the years, growing from just a simple horde mode, to a full-fledged journey through fleshed-out lore. Zombies in Spaceland is the series’ latest shot, and it’s jam-packed with style.

From the moment you jump into the match, you’re greeted by a stylized riff, vibrant colors in a twisted fairground, and zombies out to get you and three others, as your characters wonder exactly what the hell is going on. They’re just aspiring actors, after all, thrown into this random mess. Hasselhoff’s also there. It’s crazy, man.


The good news is that if you’re a fan of the zombies game mode, Infinite Warfare’s has exactly what you love. Except ’80s style. You’ll play as either a valley girl, a jock, a nerd, or a rapper. All of them archetypes, all of them wondering why they’ve been transported to this terrifying theme park, and all of them following this “enigmatic” DJ guidance. It’s a fun romp, basically, complete with comedy actors playing the characters and all the heavily stylized art direction you could want. It was hard not to stop and take in its funkiness, but there’s very little room for stopping and smelling the roses.

The match I played was custom designed for Call of Duty XP (smaller and had a set time limit), and the zombies just instantly started up. There was no chill with these guys. We managed to make it to the tenth wave before utterly wiping out at exploding clowns. That was the last straw of my fear, really, in this twisted carnival. I didn’t even scratch the surface of what the game throws at players.

Call of Duty Infinite Warfare Zombies in Spaceland

Sure, I progressed through the level by buying out the blockades and opening new areas. I found souvenir coins and fortune cards. I barricaded windows and got headshots for points to buy better weapons. But what about the rollercoaster that players can ride to shoot off zombies? Or the arcade game you can uncover? There are a ton of easter eggs left about for people to find; I still don’t know what that gun that only takes tickets (which I didn’t have) does.

Out of all three games I played at Call of Duty XP, Zombies in Spaceland was the best experience. And that’s odd to say, as it’s not even its own standalone title, but it totally could be. I had a complete blast surviving waves of zombies, communicating with my team, and honestly feeling like one of these four characters, at a complete loss for what to do next. Yeah, we totally got lost at the 10th wave before we wiped, and it was awesome.

Zombies in Spaceland’s greatest asset is its wacky new story and setting. It’s how you’ll play co-op to survive together, when so few games offer this for groups of friends to do. It’s a downright wonderful experience and I really want to finish this preview so I can go play some more. Is this a good ending? Are we done here? Great, go play Zombies in Spaceland.

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