Titan Meter Needs Adjustments
In order to gain a Titan in combat, you will need to kill a lot of people, especially around the objective points. Each kill is worth a certain percentage and if you play well enough you will earn a Titan to stomp around in. This is a frustrating concept as it only ensures the most skilled players will actually get to pilot one of the mechs in a match. The developers have confirmed that they will be adjusting the meter so it now fills up over time, but we still do not know the extent of this. Given how fast rounds can end, if the meter builds up slowly over time and you’re stuck on defense you probably won’t see your Titan become available until the round ends.
The time mechanic in the original Titanfall felt balanced, rewarding players who performed well while still giving ample opportunity for lesser skilled users to get their Titans out onto the field. It only seems like the new Titan Meter system rewards players for kills, rather than playing the actual objective, which is highly disappointing. Currently, you’d be lucky to get a Titan out before the match is almost over even if you are going well in the game. However, the Titan issue leads into our second problem with the multiplayer…