Move Set
Kyo has a very traditional list of moves which can make him incredibly versatile in combat. Understanding the limits of these moves and how to properly execute them will be the difference between perfecting your opponent and falling flat on your face.
Kyo’s standing normals are fairly standard with his light and heavy kicks having pretty fantastic range, however his crouching normals are very much his money makers as they can easily lead into long combo strings. He also comes equipped with three useful command moves that will allow you to shift in and out of combos with ease. Ge-Shiki + Gofu Yo and 88 Shiki can both be canceled into Kyo’s real area of expertise, his special moves, while Ge-Shiki + Naraku Otoshi makes for a quick overhead attack when used after a short hop that can lead into a full combo and some big damage or a cross-up that the enemy won’t see coming.
At first glance, Kyo’s special moves can seem very intimidating. Kyo is a input-heavy character, which means the largest portion of his damage requires a lot of command inputs. The majority of his special moves chain together with successive command inputs that require tight timing and precision on the player’s side. 114 Shiki + Aragami is Kyo’s largest chain opener and can lead into a variety of effects such as hard knockdowns or putting distance between you and the opponent. 76 Shiki + Kai can be used to knock the opponent in the air making them vulnerable to a continued assault while R.E.D Kick’s speed and distance will allow you to quickly close gaps and setup on a knocked down opponent. Kyo also has a command grab available, the 212 Shiki + Kototsuki Yo, that will punish over-blocking adversaries.