Genji, Hanzo, and Lucio Receive Important Balance Shifts in Overwatch’s Newest Patch


Nerfs, buffs, and balances everywhere.

Following the latest developer update that explained the big changes coming to Overwatch’s competitive mode, Blizzard has released the full list of changes coming in the game’s next update, including some key changes to the way Genji and Hanzo will be played moving forward.

You can read the full patch notes here and try these changes for yourself in the PTR (public test region) servers in the PC version, but let’s go over the biggest talking points. Genji’s Swift Strike will no longer cancel out melee attacks and make them instantly reusable, meaning that the popular combo (a mish-mash of melee, Swift Strikes, and dashing) used by Genji players will no longer work. Wall climbing will also no longer recharge his double jump. Lastly, his ultimate “Dragonblade” ability will now only last for six seconds, instead of eight.

Blizzard had this to say regarding Genji’s changes: “Genji was a little too difficult to pin down, and these changes will balance his speed. Swift Strike no longer cancels the recovery time from a quick melee attack, so players will no longer be able to get a free melee attack before using Swift Strike. Lastly, Dragonblade’s duration was long enough that it often felt too difficult to reasonably counter.” This is sure to mix up the current competitive meta of Overwatch, which has Genji as a frequent pick.

The other biggest changes come to both Hanzo and Lucio. Hanzo will now move 10% faster while aiming, and can fire his arrows 30% farther, which will dramatically alter his play style, and make him a more effective sniper. On the other foot, Lucio is getting somewhat of a nerf, as his “Amp it Up” speed boost is being reduced from a 100% boost to 70%. “Thanks to Lúcio’s speed increase, he was almost a must pick in every lineup,” said Blizzard.

One last notable change is a significant bump to Mercy’s healing power, which is being increased by 20%. Her Resurrect ability now brings heroes back .75 seconds faster than a before; which doesn’t sound like much, but can surely be felt in practice.

All of this is also coming along with the big changes to competitive, including an entirely new ranking system, so a lot’s changing in the world of Overwatch.


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