Sea of Thieves Is About the “Value of Fun and Bonding,” Says Dev

Make friends!

We got the chance to speak with Sea of Thieves executive producer Joe Neate today, and we asked a few questions about the inspiration behind the game and its core objective. Neate acknowledged that there “hasn’t been a pirate game in recent years” and the development team created Sea of Thieves in the hopes of “sending players out on an adventure” and letting them jump into the game easily without having to subscribe to a steep difficulty curve.

Recommended Videos

However, even further than that, Neate stated that Sea of Thieves was more about having fun and being social with your friends. I asked Neate to describe one detail about the game that he felt would be endearing or personable to players. He thought for a moment before gesturing to the five strangers checking out the playable demo at the Microsoft booth next to us. “It’s how much everybody laughs when they play the game,” he says. “How naturally strangers bond together when playing it. They’re talking, they’re laughing, they’re messing around with musical instruments.” And sure enough – as soon as I look over to the booth, the five crew mates are playing the accordion in the shack and watching each other chug down mugs of rum.

Neate admits that prioritizing drinking and musical instruments over more “traditional features” in a game does invite a few raised eyebrows, but the team doesn’t really mind it because they’re such great tools for bringing people together.

“We value fun, and bonding, and making people friends above almost anything else, and that’s what this game is about.”

Sea of Thieves is set to be released for the Xbox One and Windows 10 some time this year.

Check out more


Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more
related content
Read Article WoW Developers on How They’re Going the Extra Mile With Dynamic Flight in The War Within
Image Source: Blizzard
Read Article Warbands Are Coming to World of Warcraft: The War Within, Making Progression Easier
Image Source: Blizzard via Twinfinite
Read Article Solo Leveling: Arise Finally Has a Global Release Date
Three characters in Solo Leveling Arise.
Related Content
Read Article WoW Developers on How They’re Going the Extra Mile With Dynamic Flight in The War Within
Image Source: Blizzard
Read Article Warbands Are Coming to World of Warcraft: The War Within, Making Progression Easier
Image Source: Blizzard via Twinfinite
Read Article Solo Leveling: Arise Finally Has a Global Release Date
Three characters in Solo Leveling Arise.
Author
Zhiqing Wan
Zhiqing is the Reviews Editor for Twinfinite, and a History graduate from Singapore. She's been in the games media industry for nine years, trawling through showfloors, conferences, and spending a ridiculous amount of time making in-depth spreadsheets for min-max-y RPGs. When she's not singing the praises of Amazon's Kindle as the greatest technological invention of the past two decades, you can probably find her in a FromSoft rabbit hole.