Would you rather have nothing?
Comcept held a livestream today to count down to the end of the Mighty No. 9 Kickstarter, as well as the official launch of the game. Now, it’s no secret that this Kickstarter game has been through quite a bit of development hell. Backers were getting frustrated that Comcept wasn’t communicating with them properly, that surveys and codes weren’t being sent out in a timely manner, and there was the overall sentiment that there was very little transparency between the developers and the fans who were giving them money. Perhaps most importantly, Might No. 9 had been delayed so many times, and fans even started to wonder if Comcept would be able to deliver.
The game is finally out and players have their hands on it, and Comcept celebrated its launch with a very odd livestream. The stream, which is now archived on Twitch, touched on the difficulties that came with crowdfunding a game. Comcept talked about the issues with creating stretch goals, knowing where and how to cut content, and ultimately how to judge whether the developers would be able to meet the goals they had set for themselves and the fans who were expecting it. They also made a simple statement about the game itself: “At the end of the day, even if it’s not perfect, it’s better than nothing.”
"At the end of the day, even if [Mighty No. 9] is not perfect, it's better than nothing" pic.twitter.com/1kFLWbq8xu
— Wario64 (@Wario64) June 21, 2016
What are your thoughts on Mighty No. 9 so far? Let us know in the comments down below.