Hunter’s PvE Capability Increased
Outside of using the Nightstalker sub-class in PvE the Hunter has always felt lackluster compared to the other classes abilities. Bladedancer and Golden Gun just never felt as if they could output a significant amount of damage to the A.I. and it became really difficult to justify picking them over a more powerful bow. If a super doesn’t offer the team utility, such as the Defender’s bubble, it needs to be able to output a ton of damage to enemies.
Supers like Golden Gun, which only has three shots, could barely take out a yellow mob with two rounds from your fiery hand cannon. With this new 100% damage increase, it feels like an ultimate that rewards precision by being able to melt incredibly powerful enemies. Golden Gun has always been a super that shouldn’t be used to just clean up a group of foes such as Nova Bomb, but to directly deal an intense amount of damage to single targets.
With this new update, almost every super received a fairly significant buff in some way or another that has increased their capabilities in PvE. While there have been some nerfs, most of which are not nearly as bad as they could have been, the idea is to make not one class dominant over the other. We shouldn’t feel like we have to pick a certain sub-class in a Raid or Prison of Elders because that removes any real sense of freedom.
Though, prior to this buff, classes like Golden Gun were not nearly as strong in PvE and dare we say borderline useless to what they brought to a Fireteam. Given that almost every super outside of Sunsinger basically killed a player in one shot, these buffs to their general power is not going to effect Crucible in almost any way. They already were incredibly deadly, so by buffing their overall damage capabilities it won’t hinder nor cause them to be viewed as overpowered.