The Map Design
Naughty Dog really brought it this time around with their multiplayer map design. The new grappling rope adds new and welcome twists to the traditional climbing and jumping of Uncharted maps. Almost every time I hop into the air, hoping a grapple point would be there to fuel my leap across a gap, there is. The ability to shoot while on a rope and jump into an insta-kill punch takes roping from a purely movement strategy, to a combat option, and makes your location on the map a bigger factor.
The single player also sports a fantastic collection of locales that the multiplayer maps take great advantage of. The design sensibilities of the maps is reminiscent of Halo in several ways, mostly in that there’s always a several pathways and shortcuts to get across the map without spawns ever feeling off-balance.