No More Soul Memory
PVP and co-op lovers rejoice! Dark Souls III has done away with the Soul Memory system that was introduced in the second game. If you recall, Dark Souls II had a Soul Memory system that calculated players’ soul range instead of level range during matchmaking. This means that even if you were at the same soul level as another player, you might not be able to match up with them in a duel if you had accumulated a significantly larger number of souls than them. This included souls acquired from defeating enemies, popping soul items, as well as souls that you lost after dying twice in a row.
In Dark Souls III, your soul level will be the primary factor for consideration when you’re trying to match up with other players for invasions, duels, or just jolly cooperation.