Mo’ credits, mo’ items.
Ubisoft has since updated its patch notes and has removed the inclusion of the increased Phoenix Credit Drop Rate from the patch. On the blog post, Ubisoft state: Please note that due to this fix causing client stability issues, we have to remove it from this update until it can be addressed in a next one.
Today, Ubisoft detailed the list of changes that will be made when The Division’s servers go down tomorrow.
The patch looks set to fix quite a few issues in general gameplay such as where DPS would not be calculated properly when purchasing a new weapon mod, or where grenades would sometimes not display the blast radius warning before detonating.
However, the most notable changes that are to be made focus on The Division’s Dark Zone, specifically the increased drop rate of specific items. The patch notes state that Phoenix Credits drop have been increased on level 31 and 32 enemies in the Dark Zone. If you now take down a level 31 enemy you will receive between 2-4 Phoenix Credits, and 3-5 for a level 32 enemy.
The patch notes mention that there will be an increased drop rate of High-End items from level 31 and 32 named NPCs in the Dark Zone. High-End Division Tech Material will also receive an increased drop rate from level 32 named NPCs in the Dark Zone, too.
Patch 1.02 also looks at making the adjustments to the weapon talent, Trained. According to the patch notes, the talent can now only be rolled on Shotgun, Marksman Rifles and Pistols and has a reduced bonus from 1%-5% to a constant 0.1%. For the Midas SMGs, Trained Talent has been replaced with Responsive Talent which increases damage when getting closer to your target. All other SMGs, LMGs, and Assault Rifles will have it replaced with another randomly picked weapon talent. You can check out the full patch notes here.
Are you still playing The Division? What do you think of the new changes coming in this patch? Let us know in the comments below.