Dark Souls III’s Design is Based on Miyazaki’s Own Personal Preference

dark souls III

Praise harder.

Hidetaka Miyazaki has become quite the big name in the video game industry in recent years. As the director of Demon’s Souls, Dark Souls, Bloodborne, and the upcoming Dark Souls III to be released in April, he’s garnered a lot of attention from the media and players alike.

In a recent interview with VG247, Miyazaki discusses a few details about the third and final entry in Dark Souls series, and his involvement in the game’s development.

“All of Dark Souls 3’s design is basically based on my own personal preference,” he declares when I ask him about the difference between Dark Souls 3 and the previous two titles in the series.

“Dark Souls 2 was of course built and supervised by other people at From Software, and so it matched their preference,” he explains. “So, in terms of the world design, and other elements, my preference is to return to something structurally a little more like the first game, and Bloodborne, with the world a little more connected.”

If you weren’t a fan of Dark Souls II and the way it handled some of the level designs and gameplay mechanics, I don’t think you need to worry too much about Dark Souls III being more of the same. With Miyazaki back at the helm, Dark Souls III looks primed to be a fitting finale for this insane series.

Dark Souls III is set to be released on April 12 for PS4, Xbox One, and PC.

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