Destiny’s Lull
The Taken King took Destiny and transformed it into something much closer to the initial vision of its players. The story got some much needed attention, challenges provided better loot and more strategy, and the new sub-classes brought some interesting balance to team dynamics. The main problem was that most players ran through the content rather quickly.
Bungie promised more events to keep players engaged, but aside from the Sparrow Racing League, things have been pretty quiet on that front. With the news that there are no large expansions on the horizon, there are now guardians looking to ply their trade elsewhere. After clearing the endgame content and collecting every coveted piece of gear, there really isn’t much left to do in Destiny. This is doubly true if you don’t partake in the PvP activities such as the Iron Banner or Trials of Osiris.
This lull creates an opening for other games, usually of a similar nature, to swoop in and snag a bit of the fan-base at an opportune time of boredom. And, while it may not seem so at first glance, The Division delivers a lot of the action that players might be missing.