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Why Call of Duty: Black Ops III Should be Game of the Year

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It’s currently Twinfinite’s Game of the Year week! All week long, our Editors and Writers will be nominating games from this year that stood out in 2015. Today, Managing Editor Ed McGlone tells us why Call of Duty: Black Ops III is worthy of being Twinfinite’s 2015 Game of the Year.

Call of Duty is one of the most polarizing game franchises of all time. There are probably many people who hate the annual franchise that are rolling their eyes at the thought of Black Ops III being a GOTY nominee right now. After all, isn’t Call of Duty the same thing every year? Fans line up every year in November to get their safe, unchanged, army FPS game. Well, yes and no.


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A funny thing has happened since the famous Infinity Ward/Activision battle that took place after the release of Modern Warfare 2. In case you haven’t been playing close attention, there are now three developers that each take turns releasing their product every year (Sledgehammer Games, Treyarch, and the reanimated corpse of Infinity Ward). Treyarch in particular has emerged as the developers that are the most innovative of the three and are the ones behind Black Ops III.

Treyarch isn’t afraid to mix things up, get weird, and are fearless in adding features that many of their audience may not ever fully realize. The result this year? Call of Duty: Black Ops III, in terms of content, is arguably the most content packed shooter on the market right now. There’s so much to do, so much game mode variety that can appeal to all different tastes, and unless you just really hate Call of Duty no matter what, you’d have a hard time not finding something that would entertain you.

There are many that gloss over Call of Duty’s single player campaign, expecting it to be a 5-hour shooting into a hallway simulator. While yes, Black Ops III isn’t open by any means, new features dramatically spice things up. As a futuristic cybernetic solider, you have access to Destiny-like super abilities and expanded movement options such as wall running. Instead blandly shooting at enemies in a room until they all go away and moving on, I felt like a harbinger of death. The rush of just being able to annihilate everything in your path at high speeds is what makes Black Ops III stand out from its predecessors. I never got tired of running across a wall, shooting two or three chumps before I landed, calling in a swarm of nano locusts to infest some more, and then turning around and super punching a couple of robots half way across the room. As much as a prefer a challenge, I’d recommend people play Black Ops III on a difficulty lower than you normally would to get the full effect. If you crank it up to the point where you have to play things safe, then you’ll be reminded of the bland campaigns of yesteryear. Also, Christopher Meloni (Elliot Stabler from Law and Order: SVU) is in the story  and it couldn’t be any more of a perfect casting. I’m surprised it took this long to get him in a game.

There’s action, explosions, betrayals, terrorists, people bossing you around, you know the deal. If you match it up against the story of say The Witcher 3, will you pick Black Ops III over it? Probably not. But it’s the diversity and just sheer amount of content in the game that makes it a Game of the Year Contender.

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