Why Bloodborne Should Be Game of the Year

May the good blood guide your way.

It’s currently Twinfinite’s Game of the Year week! All week long, our Editors and Writers will be nominating games from this year that stood out in 2015. Today, News Editor Zhiqing Wan tells us why Bloodborne is worthy of being Twinfinite’s 2015 Game of the Year.

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“Why don’t you just play it on easy mode?”

A friend of mine casually tosses out a suggestion as the Cleric Beast completely decimates me for the umpteenth time. “Because there is no easy mode,” I snap back in frustration.

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Fast forward to a week later: my hands are glued to my controller, and my eyes to the television. I have no blood vials left, but the game’s final boss is down to just a fraction of his health. I’d never forgive myself if I died here, especially when I’m so close to taking him down. That same friend from a week ago is fixated on the high intensity action that’s happening on the screen. I need one more strike to take this hunter down, but I’m left with a sliver of health, as well. The boss strikes me and I begin to mash the R1 button in despair. But it’s too late. My character is already falling to the ground.

I drop my controller and my head is in my hands until I hear my friend’s voice. “Wait. You beat him!” I look up, and sure enough, there it is on the screen in that ugly bright green font: PREY SLAUGHTERED.

The satisfaction that comes with overcoming a seemingly insurmountable challenge is indescribable. From Software’s Souls games had that effect on me, and so too did Bloodborne. I could go on and on about the intricate detail that has gone into Bloodborne’s world building and lore, but my greatest war stories from this game would always be the ones about how I bested a bloodthirsty beast.

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I’ve lost track of the number of times I’ve died in Bloodborne, but all of those deaths meant something. While the early parts of the game were unbelievably tough, I slowly found my rhythm and started to learn from my mistakes. The game wasn’t getting any easier; I was simply becoming more skilled at playing, bit by bit.

While Bloodborne’s style of gameplay is remarkably similar to that of the Souls games (they didn’t even bother to change the in-game fonts!), Bloodborne also reinvents the combat by making it much faster and allowing the protagonist to zip past enemies in flashy ways a Souls protagonist could never pull off. It’s a whole new world with this game – it’s still dangerous, yes, but in this one you’re encouraged to bite back harder and more aggressively even when you’re on the brink of death.


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Author
Zhiqing Wan
Zhiqing is the Reviews Editor for Twinfinite, and a History graduate from Singapore. She's been in the games media industry for nine years, trawling through showfloors, conferences, and spending a ridiculous amount of time making in-depth spreadsheets for min-max-y RPGs. When she's not singing the praises of Amazon's Kindle as the greatest technological invention of the past two decades, you can probably find her in a FromSoft rabbit hole.