destiny, bungie

A Look Back at Destiny’s Ups and Downs in 2015

2015 was the proving grounds.

Bug Fixes and Re-Balances

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destiny

Destiny had a lot of bugs coming into 2015. Heavy Ammo never seemed to stay with you, Raid mechanics were broken, some perks weren’t doing their jobs, and various modes across the board had their fair share of glitches. In order to grow and improve Destiny, Bungie needed to fix it first and that’s exactly what they did. It took a bit of time at first to pinpoint problems and figure out how to fix them without everything exploding.

Issues that made certain challenges unplayable, such as the sword instantly disappearing during the Crota boss fight, just weren’t good for business. This was especially true when you considered the fact that there wasn’t much endgame content to begin with. Making perks work properly was of the utmost importance as well because some gear was pretty hard to get, so having it not work was a huge bummer. Then, the removal of little issues here and there helped to lift the overall experience.

With these fixes came re-balances to the game, as well. Balances to weapons and classes, and even to some enemies such as Strike bosses. Bungie was getting everything situated for the near future. 


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Ishmael Romero
Just a wandering character from Brooklyn, NY. A fan of horrible Spider-Man games, anime, and corny jokes.