Need for Speed
When we first saw Need for Speed, we rejoiced. It seemed like EA had heard our cries to bring the series back to its roots of customization and street racing, and was going to bring it to next-gen consoles in all of its glory. Unfortunately, while EA brought the element of street racing and customization back, it failed to nail them completely.
We may have been back drifting through cities and speeding along highways, but we were driving in an almost complete ghost town. Everyone seemed to have evacuated from the city because you and your cheesy fellow street racers had returned from the track.
This isn’t helped by the fact that even though you’re always online, Need for Speed’s servers don’t seem to allow for large sessions of players. And that customization we were talking about, the visual ones were definitely limited on the more exotic cars in the game. The modifications made under the hood didn’t feel like they mattered all that much, either, particularly when the AI rubber-banded past you in the later stages of the game.
Though the game wasn’t complete shambles, it failed to truly deliver on the customization front. Combining this with the fact that the streets don’t feel all that populated made Need for Speed a disappointing and less entertaining adventure from what we had all been expecting.