5 Kickstarter Game Fails That Made Us All Paranoid

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Mighty No. 9

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What is it? A spiritual successor to Mega Men from series creator Keiji Inafune and the folks at Comcept. It basically is Mega Man, just in (initially assumed) better hands than Capcom and with two player co-op involving Beck and his partner, Call. Get it?

How much did it make? The initial Kickstarter campaign made its $900,000 goal in only two days, but the money didn’t stop there. Stretch goal after stretch goal was added, promising releasing the game on consoles (and eventually handhelds), new levels, full English voice acting, and a DLC stage with Beck’s rival Ray. In the end, it made $3,845,170.

What’s going on? The development has been… kind of rough. Ignoring the whole Red Ash ordeal, the game was initially billed for a release this month with Deep Silver set to publish, but now has a date for Q1 of next year. Accusations of mismanagement have been plaguing the game for a while now, and as an apology for the delay, there was meant to be a demo for the game to backers and fans that also got delayed rather quietly. Their explanation for that delay was an issue with distributing the demo exclusively to backers via Steam and making it DRM free. It still hasn’t been released, and they’re trying to find a solution to get it to everyone (how would that work on consoles and the handhelds?), but this has definitely soured people on the game and Keiji Inafune in particular.

What Kickstarter games have burned you? Have you funded any projects, and were they what you expected? Let us know in the comments below!

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Author
Justin Carter
Justin was a former Staff Writer for Twinfinite between 2014 and 2017 who specialized in writing lists and covering news across the entire video games industry. Sometimes a writer, always a dork. When he isn't staring in front of a screen for hours, he's probably reading comics or eating Hot Pockets. So many of them.