Destiny: The Taken King
Since the release of vanilla Destiny, people have been struggling to classify the game into one category. While Destiny is undoubtedly a first-person shooter, it clearly stretches itself over into the category of MMORPGs (Massively Multiplayer Online Role Playing Games, sometimes just MMOs for short). For the time being, Bungie has avoided defining Destiny under this classification.
Speculation as to why Destiny refuses to label the game as an FPS (first-person shooter) MMORPG includes suggestions that the vanilla Destiny game did not include enough content to be compared to other traditional MMORPGS and if they had labeled it one, then it would have looked unimpressive in comparison. Other speculation suggests that Bungie legitimately didn’t know what this game was going to turn into and were keeping their options open so that they could make changes along the way.
However, as we look more closely at the changes coming to the game with the upcoming Destiny: The Taken King expansion, we see that despite how Bungie officially wants to label Destiny, The Taken King brings the game one step further into the world of traditional MMORPGs. In fact, the Destiny: The Taken King expansion changes the game in 3 key ways.