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Humbled CD PROJEKT RED Ceo Thanks You for Six Million Copies Sold of The Witcher 3 in Six Weeks

Geralt can now afford to add a few more “Gs” in his name.

It’s no secret The Witcher 3 stands out as one of the top contenders contesting for playing time. Several players on How Long to Beat adding up to at least 40-plus-hour run through the main story and over 160 hours to complete everything the Witcher 3 has to offer. Now there’s a new game plus mode where leveling remains intact as you begin anew in the world. We now know just how many million plan to or already have crammed entire days to The Witcher 3.

An open letter from Adam Badowski, CEO of CD PROJEKT RED, notes The Witcher 3 sold over six million copies in the first six weeks of its release. In addition, the leader of the Polish-based developer also wants to echo the grateful sentiments of the many at CD PROJEKT RED. “If our games are a gallery of sound, picture and text – you are the visitors of this gallery,” Badowski said.  “To an artist, there’s no sweeter sight than people enjoying their work. That’s why, in the name of all the devs in the studio, I’d like to say thanks to each and every one of you.”


That said, the multi-million figure isn’t something to take lightly, but it’s been 14 weeks since the May 19th release date of The Witcher 3. We can safely expect a conservative estimate of at least one more copy has been sold in the eight weeks following.

The full letter is below for your viewing pleasure.

Hey Gamers!

Time does fly! These few months since launch passed faster than you can say potestaquisitor. We’ve been hard at work delivering you new content, fixing what needed to be fixed, and secretly plotting how to rock this boat we call the RPG genre even more. We’ve just concluded our shareholder conference where we announced that The Witcher 3: Wild Hunt family got a bit bigger — we sold over 6 million copies of the game in six weeks since launch. Worry not, I won’t discuss any financial stuff here. I would, however, like to give you some insight on what that means to us as game creators.

One could think we have six million reasons to be happy and that’s it. We do, but that number is also a big responsibility and I want everyone to know that we, as a studio, realize that. For us, all your high praise, all the positive reviews, are also an obligation — we’ve made a really good game but there’s still a long road ahead of us. Everyone here in CD PROJEKT RED is really attached to their work and how you, the gamers, perceive it. RED is full of artists, wild dreamers and people crazy about what they do (and sometimes just plain crazy). We lose sleep over that particular color the sun has when it sets over Velen, and argue over arranging the furniture in a house the majority of gamers will probably never see. We’re not the kind of people who are easily satisfied and we always strive for more. I’d like you to know that.

Yes, six million copies is a great achievement for a company making RPGs, but this business is not only about that. If our games are a gallery of sound, picture and text – you are the visitors of this gallery. To an artist, there’s no sweeter sight than people enjoying their work. That’s why, in the name of all the devs in the studio, I’d like to say thanks to each and every one of you.

Thanks!

Adam Badowski,
Head of Studio
CD PROJEKT RED

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