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Metal Gear Solid V Has Cost over $80 Million to Develop

That’s a lot of dollar.

Metal Gear Solid V: The Phantom Pain has cost over $80 million to create and develop according to the Japanese business newspaper Nikkei.

$80 million is a hell of a lot of money and could possibly have been one of the factors that lead up to the falling out between Metal Gear creator Hideo Kojima and the publisher Konami during the development of Metal Gear Solid V.


The article also revealed that Konami founder and chairman Kagemasa Kozuki isn’t interested in increasing the budgets of console games as they apparently do not bring in the cash they used to. It’s understandable that Kozuki would have this opinion since Konami recently released the very successful mobile game Dragon Collection, which was developed for under $1 million. However, many gamers would argue that a good console game can certainly cover the cost of its development. A high profile game such as Metal Gear Solid V is bound to sell a great number of units.

$80 million is certainly a lot of money, but that isn’t nearly as much as some other big name games. For instance, 2009’s Call of Duty: Modern Warfare 2 had an overall cost of $250 million including development and marketing costs, whilst 2013’s GTA V cost a total of $265 million to create and market. These numbers seem small when you consider that Activision spent $500 million creating and promoting the 2014 game Destiny.

[Source: PSU]

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