Call of Duty’s Prestige System
When Destiny: The Taken King revamps the progression system things are sure to change. On one hand you have gear and weapons dictating your power level and basically controlling your chances of survival in The Taken King‘s upcoming challenges. On the other, leveling up is no longer a matter of waiting to find legendary or exotic gear. Everything you do will provide experience to your guardian from level one all the way up to the new level cap of 40.
For some, the replayability of Destiny came in the form of hunting down gear in the hopes of finally reaching the level cap. But reaching a level cap quickly can potentially deter some players from continuing, unless you provide an incentive of course. One possible incentive could come in the form of Prestige.
In Call of Duty players prestige in order to reset their level progress and open up the opportunity to earn new and better rewards for their soldier. Unlocking prestige in The Taken King could work similarly in that it will allow those players who’ve sunk a tremendous amount of hours into the game the opportunity to see and unlock new things (preferably something other than shaders).
New abilities on weapons, new armor variations, the alteration of a specific class skill, or other additions will add that same hunt for something better but center it around character progression. Also, it would remove a lot of the sting from the randomness found throughout the game.