Last year, Harmonix launched a Kickstarter for Amplitude, a revival of the 12 year old title. They were successful, making $844,127 of a proposed $775,000 goal. The game was meant to release this summer, but has been delayed to 2016. However, this delay also comes with promises of a huge content expansion.
In a Kickstarter update, Alex Rigopulos and Ryan Lesser detailed what will be added to Amplitude before it releases next year. The soundtrack has expanded from 16 to 31 songs. Harmonix also added leaderboards, more playable environments, two multiplayer modes, and unique levels for each song in the game.
With the expanded budget and new modes added, Rigopulos explained why the game will be delayed and when Playstation 3 and Playstation 4 users can play.
Kickstarter backers who paid for the “early access” reward will be able to play the PS4 version in December, prior to the holiday break. For everyone else, the PS4 version will become available in January. (We’ll follow up with the exact dates in December and January for PS4 as soon as we have them. PS3 will follow shortly behind.)
The update also confirmed that multiplayer is currently impossible with the current game’s budget, but could be added in the future as an update.
Amplitude may not make its initial release date, but adding a large amount of content is generally a good reason for a delay.