Star Citizen, developed and published by Cloud Imperium Games, has been accused of having too many features and that those features will do it more harm than good in terms of development time and money invested. Those people used the delay of the first-person shooter module as proof to their claims.
Star Citizen creator Chris Roberts responded with an announcement disagreeing since he sees this as the reason that people want to try Star Citizen in the first place. Roberts responded to people who want his team to develop a smaller or less impressive games in his opinion to meet their “artificial deadlines.”
“There are people out there who are going to tell you that… it’s ‘feature creep’ and we should make a smaller, less progressive game for the sake of having it out more quickly or in order to meet artificial deadlines.Now I’ll answer those claims in one word: Bull****!”” Roberts said
Roberts also commented on how people and publishers sometimes get scared from the things that they set out to do and that’s the reason people backed them so they can have a game that have a game different than the ones already there.
“You didn’t back Star Citizen because you want what you’ve seen before. You’re here and reading this because we are willing to go big, to do the things that terrify publishers. You’ve trusted us with your money so we can build a game, not line our pockets.” Roberts responds
Roberts’ main focus was to respond to people saying that the game is already big and doesn’t need more features.
“Is Star Citizen today a bigger goal than I imagined in 2012? Absolutely. Is that a bad thing? Absolutely not: it’s the whole damn point.” Roberts continue “Is ‘feature creep’ a worry? Sure… it’s always a worry, and we are well aware of it. However, building the game to the stretch goals embraced and endorsed by the community is not feature creep! We made the decision to stop stretch goals at the end of last year. That was a hard choice to abandon one of the central tenets of crowd funding projects, the idea that the sky is the limit… but it’s one we felt we had to make for the better of the game.”
Star Citizen is available on PC in 2016.