Mortal Kombat X Tremor and Klassic Skin Pack 2 Review: Are They Worth It?

Another disappointing Skin Pack.

Back in April, NetherRealm Sudios released Mortal Kombat X, the latest installment in their long running fighting franchise. Shortly before launch, the team revealed their Kombat Pass which granted early access to four upcoming DLC fighters and a few skin packs. Today saw the release of the last of the promised content: Tremor and Klassic Skin Pack 2. Following closely on the heels of the Predator DLC pack, this latest content has some big shoes to filll, so let’s see how it stacks up.

The first time Mortal Kombat X received a Klassic Skin Pack, it left much to be desired. Compared with the other paid content, the Klassic Skins came across as sort of cheap, especially since each update included a free Klassic skin anyway. The Klassic Skin Pack 2 has a similar feel to it, although Quan Chi’s Mortal Kombat 4 garb fits in nicely with all of the shiny new Mortal Kombat X costumes. Yet, even with that one hit out of the three, it feels like another missed opportunity. It’s understandable that the Klassic Skins fit the theme since both Tanya and Tremor are returning kombatants, but when the same price is being asked for packs that include Vampiress Mileena and Infrared Scoprion, it becomes a bit difficult to swallow.

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Nostalgia is often a great thing, but there are ways to capitalize on the feeling without seeming cheap. Mortal Kombat X is the first game of the franchise on the latest generation of consoles, so costumes and character models that utilize their power would be greatly appreciated. Repackaging old, overly simple skins and selling them for the same price as all of the shiny new stuff just comes across as wrong.

Luckily, Tremor feels nothing like a tacked on addition, as he manages to be a unique addition to the already varied roster. NetherRealm has done an excellent job of taking a classic character and reinventing it in a way that retains its allure, while also making it something completely new. This allows for Tremor to make his first full Mortal Kombat fighting debut in grand fashion (Tremor is usable during a challenge tower mission in the Vita release of Mortal Kombat 2011).

For starters, Tremor is the only character from the Kombat Pass that does not have a gap closing ability. Instead, he uses a combination of ranged attacks, as well as a slew of stun abilities between his three variations that allow for him to take control of a fight, even against predominantly ranged characters. This makes him the perfect option for those who like to play Mortal Kombat X a little more strategically.

His three variations (Aftershock, Metallic, and Crystalline) may seem overly similar to one another, until you actually put all three to use. While their base moves (and even a lot of the special moves) are the same, there are a few differences that allow players to fine tune their experience. For example, Crystalline and Metallic both have almost the exact same moveset, including a move that changes Tremor’s appearance. On Crystalline, this ability coats the new fighter in more crystals allowing for a temporary damage buff. On Metallic, however, activating the ability changes all of his attacks from metal to magma and it doesn’t go away until you switch back.

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It’s this little touch that manages to make Tremor a standout. Instead of providing three completely different variations like what was done with all of the other characters in Mortal Kombat X, the folks over at NetherRealm instead gave three fine-tuned versions of one rock solid character. All three require players to learn how to use stuns and juggles to their advantage, but once these habits are locked down, you have one of the toughest kombatants in the franchise under your control.

The developers may have once again missed the mark in terms of skin offerings this time around, but they certainly delivered on another interesting fighter to enhance the roster. Tremor takes a bit getting used to, especially against distant fighters, but he more than makes up for it with three amazing variations and his brute force fighting style. If you already have the Kombat Pass, be sure to download the new pack right now. But, if you’re waiting for the general release, you may want to do yourself a favor and just grab Tremor on his own on July 28. Unless you’re really into nostalgia, the Klassic Skin Pack 2 just isn’t worth it.

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